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	<title>Comments on: Multi-Earth Shape</title>
	<atom:link href="http://www.visguy.com/2007/06/06/multi-earth-shape/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.visguy.com/2007/06/06/multi-earth-shape/</link>
	<description>Shapes, Stencils, Drawings Templates, Tutorials, Tips &#38; Developer Info for Microsoft Visio</description>
	<lastBuildDate>Fri, 10 Feb 2012 17:20:41 +0000</lastBuildDate>
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		<title>By: Visio Guy</title>
		<link>http://www.visguy.com/2007/06/06/multi-earth-shape/comment-page-1/#comment-24970</link>
		<dc:creator>Visio Guy</dc:creator>
		<pubDate>Tue, 26 Oct 2010 08:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.visguy.com/2007/06/06/multi-earth-shape/#comment-24970</guid>
		<description>Kevin asked about how I created the four geographical views in the first place.

Well, I actually traced bitmaps in a painstaking way that I wouldn&#039;t expect normal humans to subject themselves to. Here&#039;s more info on some of the techniques I use:

&lt;a href=&quot;http://www.visguy.com/2008/04/16/importing-images-as-backgrounds-for-tracing/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Importing Images as Backgrounds for Tracing&lt;/a&gt;

There are probably various sources of vector clip-art or bitmap-to-vector converters that could be used as well. The trick is to get them into Visio in a usable format, which isn&#039;t always so easy.</description>
		<content:encoded><![CDATA[<p>Kevin asked about how I created the four geographical views in the first place.</p>
<p>Well, I actually traced bitmaps in a painstaking way that I wouldn&#8217;t expect normal humans to subject themselves to. Here&#8217;s more info on some of the techniques I use:</p>
<p><a  href="http://www.visguy.com/2008/04/16/importing-images-as-backgrounds-for-tracing/" target="_blank" rel="nofollow">Importing Images as Backgrounds for Tracing</a></p>
<p>There are probably various sources of vector clip-art or bitmap-to-vector converters that could be used as well. The trick is to get them into Visio in a usable format, which isn&#8217;t always so easy.</p>
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	</item>
	<item>
		<title>By: Visio Guy &#187; Faking 3D in Visio</title>
		<link>http://www.visguy.com/2007/06/06/multi-earth-shape/comment-page-1/#comment-24040</link>
		<dc:creator>Visio Guy &#187; Faking 3D in Visio</dc:creator>
		<pubDate>Thu, 10 Dec 2009 16:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.visguy.com/2007/06/06/multi-earth-shape/#comment-24040</guid>
		<description>[...] that we&#8217;ve got an arrow and a plane, how (on Earth) do we get it to look like it is poking through the [...]</description>
		<content:encoded><![CDATA[<p>[...] that we&#8217;ve got an arrow and a plane, how (on Earth) do we get it to look like it is poking through the [...]</p>
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	</item>
	<item>
		<title>By: Visio Guy &#187; Blog Archive &#187; Visio Film Strip Shapes: Hurray for Hollywood!</title>
		<link>http://www.visguy.com/2007/06/06/multi-earth-shape/comment-page-1/#comment-18479</link>
		<dc:creator>Visio Guy &#187; Blog Archive &#187; Visio Film Strip Shapes: Hurray for Hollywood!</dc:creator>
		<pubDate>Sat, 07 Jun 2008 18:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.visguy.com/2007/06/06/multi-earth-shape/#comment-18479</guid>
		<description>[...] position of geometric vertices. We&#039;ve seen examples on Visio Guy before in the following articles: Consumer Reports Rating Shape, Multi-Earth Shape , Forefront Icons and Data Graphic [...]</description>
		<content:encoded><![CDATA[<p>[...] position of geometric vertices. We&#8217;ve seen examples on Visio Guy before in the following articles: Consumer Reports Rating Shape, Multi-Earth Shape , Forefront Icons and Data Graphic [...]</p>
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	<item>
		<title>By: Quintin Thom</title>
		<link>http://www.visguy.com/2007/06/06/multi-earth-shape/comment-page-1/#comment-15378</link>
		<dc:creator>Quintin Thom</dc:creator>
		<pubDate>Sun, 02 Dec 2007 11:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.visguy.com/2007/06/06/multi-earth-shape/#comment-15378</guid>
		<description>Really like your site. Where I can obtain/buy your some of your shapes, I really like these world maps. Yrs Quintin</description>
		<content:encoded><![CDATA[<p>Really like your site. Where I can obtain/buy your some of your shapes, I really like these world maps. Yrs Quintin</p>
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	</item>
	<item>
		<title>By: Visio Guy</title>
		<link>http://www.visguy.com/2007/06/06/multi-earth-shape/comment-page-1/#comment-11027</link>
		<dc:creator>Visio Guy</dc:creator>
		<pubDate>Thu, 30 Aug 2007 02:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.visguy.com/2007/06/06/multi-earth-shape/#comment-11027</guid>
		<description>One more thing, Kevin,

The article: &quot;The Hidden World of Visio Shapes&quot; talks about the various methods of showing/hiding Visio shapes. You can read it here: http://www.visguy.com/2006/09/05/the-hidden-world-of-visio-shapes/</description>
		<content:encoded><![CDATA[<p>One more thing, Kevin,</p>
<p>The article: &#8220;The Hidden World of Visio Shapes&#8221; talks about the various methods of showing/hiding Visio shapes. You can read it here: <a  href="http://www.visguy.com/2006/09/05/the-hidden-world-of-visio-shapes/" rel="nofollow">http://www.visguy.com/2006/09/05/the-hidden-world-of-visio-shapes/</a></p>
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	</item>
	<item>
		<title>By: Visio Guy</title>
		<link>http://www.visguy.com/2007/06/06/multi-earth-shape/comment-page-1/#comment-11026</link>
		<dc:creator>Visio Guy</dc:creator>
		<pubDate>Thu, 30 Aug 2007 02:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.visguy.com/2007/06/06/multi-earth-shape/#comment-11026</guid>
		<description>Hi Kevin,

There are four different shapes inside of a group. Each of these shapes contains all the points to make the different global views. GeometryN.NoShow cells in every Geometry section of each shape control the visibility of each sub-shape. They react to a setting at the group level -- see the User.isHidden cell in the sub-shapes to see how to reference a property at the group level.

- Chris</description>
		<content:encoded><![CDATA[<p>Hi Kevin,</p>
<p>There are four different shapes inside of a group. Each of these shapes contains all the points to make the different global views. GeometryN.NoShow cells in every Geometry section of each shape control the visibility of each sub-shape. They react to a setting at the group level &#8212; see the User.isHidden cell in the sub-shapes to see how to reference a property at the group level.</p>
<p>- Chris</p>
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	</item>
	<item>
		<title>By: Kevin Wyman</title>
		<link>http://www.visguy.com/2007/06/06/multi-earth-shape/comment-page-1/#comment-10758</link>
		<dc:creator>Kevin Wyman</dc:creator>
		<pubDate>Thu, 23 Aug 2007 16:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.visguy.com/2007/06/06/multi-earth-shape/#comment-10758</guid>
		<description>Nice shape! Very intriguing effort. How do you go about creating the four main views? Are these separate images that are hidden based on the user selection? (I tried to edit the master to see the various views but it only appeared to be three grouped shapes: big blue circle, new world map, and green outline). I am trying to do something similar so I am trying to go to school with your shapes.</description>
		<content:encoded><![CDATA[<p>Nice shape! Very intriguing effort. How do you go about creating the four main views? Are these separate images that are hidden based on the user selection? (I tried to edit the master to see the various views but it only appeared to be three grouped shapes: big blue circle, new world map, and green outline). I am trying to do something similar so I am trying to go to school with your shapes.</p>
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